This research project of the University of Art and Design Basel was finished in October 2003.
Different aspects of Augmented Reality were examined in a clearly defined studio situation from a design and room perception point of view. A fully functional prototype on which different scenarios can be shown was produced. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the borderline between real and virtual worlds.
The final artistic installation is now in use for the follow-up research project living-room2 which has started in August 2005 and will be finished in April 2007. It will later be implemented as an educational unit and as a showroom for exhibitions.